Main Article Content
Agile development is usually considered as a non-formal, transparent and fun-driven approach of
software development, while scrum is an agile process within agile methodology. So often, the game development
projects require huge teams and limited time schedules. Currently, the game industries are making a switch from the
traditional approach of software development towards agile practices. This paper proposes a framework to be
adopted and fitted in agile-based scrum framework for medium scale and large-scale game development projects.
The proposed framework enlightens the scrum cast, the responsibilities and the overall process of scrum in detail.
However, this framework is not tested and validated yet, but provides good insight to game development teams
about how it can be applied.
This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.
University of Sindh Journal of Information and Communication Technology (USJICT) follows an Open Access Policy under Attribution-NonCommercial CC-BY-NC license. Researchers can copy and redistribute the material in any medium or format, for any purpose. Authors can self-archive publisher's version of the accepted article in digital repositories and archives.
Upon acceptance, the author must transfer the copyright of this manuscript to the Journal for publication on paper, on data storage media and online with distribution rights to USJICT, University of sindh, Jamshoro, Pakistan. Kindly download the copyright for below and attach as a supplimentry file during article submission